Fatigue

To not let the battle go infinitely, the Fatigue system will be implemented. When the player’s deck empties, each subsequent card draw (be it the automatic card draw at the start of the turn, or triggered by any effect) will apply damage to the Hero’s health. The amount of damage starts at 1 and is increased by 1 every time an attempt is made to draw a card from an empty deck. This effect only applies to the Draw action and doesn’t activate when a minion ability or a spell creates a card in the player’s hand.

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